Quel personnage de D&D êtes-vous ?

Pour boire un verre et discuter de tout et de rien.
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jbbourgoin
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Quel personnage de D&D êtes-vous ?

Messagepar jbbourgoin » Mar 15 Sep 2015 13:46

Je suis tombé sur ce site récemment : http://www.easydamus.com/character.html

Il s'agit d'un test long de 126 questions vous permettant de connaître quel personnage de D&D vous correspond le mieux ( race, classe et caracs ). C'est très amusant et bien vu.

Ça peut consitituer un bon moyen de créer un personnage !

Je pensais tomber sur un true neutral bard, mais à vrai dire ce résultat là est sans doute plus proche de la vérité ;)

True Neutral Human Cleric (4th Level)


Ability Scores:

Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 12

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Du sandbox en solo, c'est ici : Histoires de Donjons
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Greywolf
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Quel personnage de D&D êtes-vous ?

Messagepar Greywolf » Mar 15 Sep 2015 16:06

Ça me dit : Druide humain 5ème niveau, chaotique neutre :mrgreen:
C'est pas foncièrement déconnant
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Rackhir
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Quel personnage de D&D êtes-vous ?

Messagepar Rackhir » Mar 15 Sep 2015 16:58

Un sacré multi-classé !!! Humain Paladin 3 / Sorcier 2 neutre strict.

Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Gorwann dans les Mystères du Nyrond

Himura Ichirô dans Aventures Orientales

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Jarnos
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Quel personnage de D&D êtes-vous ?

Messagepar Jarnos » Mar 15 Sep 2015 17:34

Neutral Good Human Wizard (3rd Level)
Inattendu, mais pas forcément déconnant non plus ...
"La violence est le dernier refuge de l'incompétence" - Isaac Asimov
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squilnozor
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Messagepar squilnozor » Mar 15 Sep 2015 20:19

You Are A:

True Neutral Elf Fighter (5th Level)


Ability Scores:
Strength- 11
Dexterity- 9
Constitution- 15
Intelligence- 16
Wisdom- 10
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
traductions en ligne : boîte Master, Glantri, Age of Worms 1 à 6, etc.
En attente de MEP : AoW 7 et 8
En relecture : AoW 9
En cours de trad : WotI, la sociologie du flind
ABEANT FURES MURES LEMURES
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Ragnaroth
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Quel personnage de D&D êtes-vous ?

Messagepar Ragnaroth » Mar 15 Sep 2015 20:36

Lawful Good Human Ranger/Sorcerer (3rd/2nd Level)
c'est bien la première fois que je me retrouve LG - talonné à un point prés par NG (qui me ressemble plus) :mrgreen:
In Gygax we trust !
De la peinture de Figs !
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Hazkal
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Messagepar Hazkal » Mar 15 Sep 2015 23:06

Bon ben j'aurai préféré autre chose:

True Neutral Half-Orc :shock: Cleric (5th Level)
Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 11
Intelligence- 16
Wisdom- 12
Charisma- 14
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Marc de Grinçomanoir
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Quel personnage de D&D êtes-vous ?

Messagepar Marc de Grinçomanoir » Mar 15 Sep 2015 23:41

Surprenant, mais à la réflexion, pas si éloigné de la vérité (sauf peut être le ranger)

Neutral Good Human Barbarian/Ranger (4th/3rd Level)



Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 15
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed."
Chesterton
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Helowyn
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Quel personnage de D&D êtes-vous ?

Messagepar Helowyn » Mer 16 Sep 2015 07:49

Amusante combinaison :)
True Neutral Human Monk/Barbarian (3rd/2nd Level)



Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 12
Charisma- 11
Délires sur le forum:
Ici et et puis aussi et ici
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porphyre77
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Classe : Illusionniste
Alignement : ?
Dieu :

Quel personnage de D&D êtes-vous ?

Messagepar porphyre77 » Mer 16 Sep 2015 08:27

Neutral Good Human Cleric (5th Level)



Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 12
Wisdom- 9
Charisma- 10


Comme ça fait assez longtemps, je crois , que ce test est en ligne (ou bien quelque chose d'équivalent) , je l'avais déjà fait dans le passé, je remarque que les résultats changent assez peu avec le temps.
(J'étais un hobbit Chaotique Bon il y a une quinzaine d'années, je suppose que je me tasse avec l'âge)
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